![]() from pygame.locals import * Using a Clock to Pace the Program The pygame Collision Detection program imports the same modules as the Animation program in Chapter 18, plus the random module:Ģ. # Check whether the player has intersected with any food squares.ġ06. if moveRight and player.right < WINDOWWIDTH:ĩ7. # Draw the white background onto the surface.ĩ3. ![]() foods.append(pygame.Rect(random.randint(0, WINDOWWIDTH -įOODSIZE), random.randint(0, WINDOWHEIGHT - FOODSIZE),Ĩ3. foods.append(pygame.Rect(event.pos, event.pos,Ĩ1. ![]() player.left = random.randint(0, WINDOWWIDTH -ħ5. player.top = random.randint(0, WINDOWHEIGHT -ħ2. if event.key = K_DOWN or event.key = K_s:ħ1. if event.key = K_UP or event.key = K_w:Ħ8. if event.key = K_RIGHT or event.key = K_d:Ħ6. if event.key = K_LEFT or event.key = K_a:Ħ4. if event.key = K_DOWN or event.key = K_s:Ħ2. if event.key = K_UP or event.key = K_w:ĥ5. if event.key = K_RIGHT or event.key = K_d:ĥ2. if event.key = K_LEFT or event.key = K_a:Ĥ9. Random.randint(0, WINDOWHEIGHT - FOODSIZE), FOODSIZE, FOODSIZE))Ĥ6. foods.append(pygame.Rect(random.randint(0, WINDOWWIDTH - FOODSIZE), # Set up the player and food data structures.Ģ3. windowSurface = _mode((WINDOWWIDTH, WINDOWHEIGHT),ġ2.
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